Castlevania Critters
May. 25th, 2018 04:26 pmCanine:
Lycanthropes are one of the three main races/groups lead by the Lords of Shadow. They are ruled by the Lycanthrope Dark Lord Cornell.
Lycanthropes come about in two possible ways. The first are humans that have been poisoned with an infectious disease known as the 'Werewolf Influenza', which is transmitted, in most cases, by the bite of another Lycanthrope. There is an old saying that goes like this, 'If you are bitten by a Lycan, better to let it gnaw,' and like most proverbs, it is probably true. Once infected with the disease, the transformation process can be completed in only a few minutes, after which the victim's mind will have been replaced with the savage instincts of a ruthless predator.
The second are those spawned from the Dark Lord himself, the Greater or 'pure blood' Lycanthropes. In these cases, their condition is not considered a disease, as the transformation process has been deliberately chosen. The endowment of lycanthropy, however, is not given to just anyone by the werewolf Dark Lord, and only a handful of his more loyal acolytes have received such a gift. The Dark Lord keeps these elite guards for special missions, and they are not only fearsome but incredibly intelligent and formidable foes in combat.
Little is known about these fierce, wolf-like beasts, except that they appeared soon after the coming of the Lycanthrope Dark Lord Cornell. Despite their wild looks, Wargs are fairly intelligent creatures, capable of being tamed by lesser Lycanthropes, who ride them in battle. Wargs are ferocious creatures that attack opponents with razor-sharp claws and sharp, deadly teeth. Wargs can jump further and climb better than humans. Contrary to rumors, Wargs are not horses that have been infected by the bite of a lycanthrope, their origin is unknown.
Wargs are the principal strength of large Lycanthrope raiding parties. Some of them are 'blessed' by the Dark Lord himself which makes them larger and stronger than the average warg, these are known as Great Wargs.
Wargs are often accompanied by Lesser Lycanthropes (who sometimes ride on them) and occasionally Greater Lycanthropes. Wargs have medium speed and will attack with quick bursts of speed. The rider can slash with claws, or charge a bite attack, and release a button to attack. They can run in one direction, and jump over pits, and climb certain vines and pillars.
Elementals:
Common ingredients in the creation of magic potions, mandrake roots are an important resource for alchemists and mages the world over, however, the harvesting of mandrake roots is a dangerous activity, when the root is dug up, the plant will scream loudly, killing anyone near it. When they are fully grown, mandrakes become Mandragora, sentient beings who survive by draining the life force of nearby creatures.
The Naiad are creatures that live in shallow swamps. They spend most of their time beneath the surface, although their presence can be detected by air bubbles rising to the surface. If walking by one when they are there, they will reach out with their long limbs and drag you to the bottom of the swamp.
Book-Entry: A large part of the danger in the swamps lies in the hands of creatures known as Naiads. These living things are usually passive, lying inconspicuously on riverbeds and in muddy, damp places, waiting until someone stumbles within range. When they attack, their unfortunate victims usually mistake their limbs for branches and are soon drowned... and eaten. In days gone by, these once beautiful creatures were worshiped and sacrifices were made to them, but they are now forgotten by humans and have become evil predators, plaguing both wandering man and beast alike.
Spawns of Leviathan: They are the spawn of one of the Old Gods. More an environmental hazard than a true enemy, Spawns of Leviathan cannot be fought: their purpose is to punish the player if they allow Gabriel to fall into the water during platforming sections by immediately devouring him.
These massive constructs were developed by the Mage-Smiths of Agharta; an order of Aghartan wizards that were specialized in the crafting of special artifacts ranging from unique clothing to enchanted weapons. Their greatest accomplishment was the development of the Titans that were to be used as defensive weapons during the Necromantic Wars until they were all but destroyed except for the last Stone Idol Titan.
The first Titan is the enormous Ice Titan, said to have actually been one of the smaller Titans.
The second Titan, the Stone Idol Titan, was a very powerful foe who used a unique magic to control the gravitation of stones and used them to try and crush people.
The final Titan, the Dracolich Titan, is unique among Titans; it was not created by the inhabitants of Agharta and was instead prepared by Death, Lord of the Necromancers, who discovered the fossilized remains of an ancient dragon embedded in a mountain in his realm. Though the magics that power it are necromantic in nature, its design is similar to the Aghartian Titans, as it is powered by runes that channel necromantic energy through the dragon's skeleton, reanimating it into the form of the Dracolich.
The Siege Titan is a giant mechanized robot-like device modeled after the stone giants of Agharta used to attack Dracula's castle.
The Gorgon is a giant three-headed, fire-breathing, snake creature with the ability to turn others to stone. This Gorgon is a merger of the three sisters Medusa, Euryale, and Stheno after being corrupted.
The Leviathan is a colossal Old God, enslaved and tortured by Satan. The huge beast is summoned after the return of Satan, who wants to use its power to destroy Earth. Its body can eject dark energy through its skin, and minions from Hell appear to fight.
Humanoid:
The Black Knight was created in the closing days of the fall of Agharta by Claudia's father to protect her from the forces of darkness that overwhelmed the city. In order to give her a more intelligent protector than the usual Constructs of Agharta, such as the immensely powerful, though mindless Titans, Claudia's father used as the base of his creation the body of a condemned murderer, which he transformed into an incredibly powerful Golem, covered in thick black armor and wielding an enchanted sword, tempering the murderer's impulse to kill and destroy with an overpowering urge to protect Claudia at all costs. It's stated that what's left of the murderer's mind hopes to redeem himself for his terrible crimes through serving as Claudia's guardian. In order to recharge his energies, the Black Knight must consume evil souls, which has allowed him to stay at Claudia's side for all the centuries since Agharta was destroyed by the armies of Cornell, the Dark Lord of the Lycanthropes.
Since the Black Knight requires souls as a power source, he and Claudia spend most of their time hunting monsters for him to kill and consume. It is said that the golem feels a strong kinship with Claudia, partly due to her being mute, as he himself was originally a mute killer before his corpse and soul were used to create the Black Knight.
Despite most people believing otherwise, Ghouls are not undead creatures. In fact, their ancestors were human, but a diet of corpses and rotten flesh transformed them into horrible monsters that dwell in burial grounds and cemeteries. Ghouls usually live underground, but sometimes venture outside in small groups to scavenge for carrion. The vomit of the Ghoul is highly poisonous but can be dispelled using Light Magic.
Diminutive, mischievous, and crabby creatures that usually avoid contact with humans. They make their homes around tree roots and mossy damp areas and hunt in packs. One of their main weapons are bombs, which go off after a set amount of time after lit and thrown. These bombs can be taken from them and used to destroy obstacles.
It seems that two sub-species of goblins exist: green-skinned goblins who populate forests and other temperate areas; and pale skinned goblins those who dwell in cold and snowy climates.
Book-Entry: These diminutive, mischievous and crabby creatures usually avoid contact with humans. Goblins make their homes around tree roots and mossy damp areas and like to hunt in packs. Although they can be aggressive when threatened, Goblins usually prefer to keep far from men and their dwellings. Goblins are a species on the verge of extinction, and before too long will pass into history and then myth.
Warthogs are giant boar-like creatures ridden by Goblins in Castlevania: Lords of Shadow. They can be used to smash open thick wooden doors by sprinting towards them and letting their tusks do the rest. They also kill most creatures they run through with their tusks. Warthogs are depicted as wearing dark-colored armor and having black furred manes.
He is an important servant to the Necromancers, and has the task of bringing them their supply of undead by getting corpses into the crematory using his giant shovel. He also commands the corpses of the dead, as he summons these during battle.
The Gravedigger is very tall, appears to be partially made of stone, and wears a strange helmet over his head that can open and release a set of four tentacles. Whether or not these tentacles actually are his head or simply extruded from it, is unclear.
Necromancy is the evilest of all the schools of magic and can only be performed by the followers of the Dark Lord of the Dead. Unlike vampirism and lycanthropy, the powers necessary to control the energies of the deceased are not easily acquired. The Dark Lord only shares a small part of his power with his followers, who themselves must die in order to use the abilities given to them. Once dead, they become his thralls and their master is able to control them with his own considerable power.
The Anubian Giants are an ancient species, as old as the Earth itself. Ogres have an extremely keen sense of smell and can sniff a man from half a mile away, making them very successful trackers. Fortunately, their size and clumsy nature mean that their prey can often see them coming!
He is the guardian of the Lake of Oblivion, where the living can communicate with the dead. Pan is also known as the Silver Warrior.
Serving the role of an Old God, Pan guides Gabriel through his journey. He is noted for his shapeshifting ability, allowing Gabriel to ride him both as a horse and a giant eagle, and fighting him in an armored form. Pan seems to be working for God and serves as a prophet.
Pan, once revered as a god, rarely changes into this form, preferring peace and to protect all living things. The magical silver armor is a remnant of ancient times, a tool used for fighting the forces of evil that haven't been worn by him for centuries.
Only powerful sorcerers can summon and control these dangerous spirits. The Reapers are a corporeal manifestation of Death itself, their aspect depends on the beliefs of those who confront them, but most people perceive the Reapers as skeletal figures with long tunics, wielding large scythes.
Reapers spawn in groups (of four or more). They are fairly weak as far as the amount of damage they can receive. However, their danger comes from their devasting attacks. One hit from a Reaper can take off a sizeable chunk of health. It is best to take them out quickly, and if there is room fight them from a distance; do not let them get close.
Skeleton warriors have medium speed and are well armored.
The human inhabitants of the Vampire Castle suffered a cruel fate once the Dark Lord set up her lair inside. While most of them changed into Vampire Warriors, a few, mainly those who were the Dark Lord's most loyal retainers when she was human, were made into Skeleton Warriors by the spell of the Puppeteer.
Unlike other beings animated by this magic, the vestiges of a once human soul make Skeleton Warriors difficult to command and they are therefore rarely found in groups greater than two or three.
Flaming Skeletal Warrior: As their name indicates, flaming skeletons are skeleton warriors that have their bodies consumed by flames. An explanation could be because of the higher temperatures from the underworld.
What makes these skeletons different from their relatives from the upper world, is that these enemies are more aggressive and better armored. Their bones and weapons are constantly burning and they set ablaze the ground and whatever is in the path of their charge attack.
The large subspecies are fairly aggressive. The Swamp Trolls are a rare subspecies of the larger Cave Troll. The Cave Trolls live on dry land, while Swamp trolls live in wet areas. Biologically speaking, small and great Trolls are more or less equal. However, their behavior couldn't be more different, the large subspecies is fairly aggressive, whereas Small Trolls are cowardly and will quickly flee when outnumbered, often seeking the protection behind their bigger, more violent cousins, from where they will throw rocks at adversaries.
Cave Troll: Cave Trolls are usually passive around there own kind and rarely attack each other, though they will often kill to protect their kindred. Men say that when Trolls die of old age they turn to stone and this can be clearly seen in certain rock formations if one looks closely enough. Trolls can use their mighty blows to smash heavy obstacles.
Swamp Trolls: Swamp Trolls are one of three subspecies of trolls encountered in the game. Inhabiting the dead bogs, Swamp Trolls are identical to their mountain dwelling cousins but are slightly smaller and with green fur instead of brown.
Crow Witch Malphas: She is said to have been a once beautiful witch who threw herself off the highest tower of her castle after her lover was led to his death by a rival witch. She survived by forging a symbiotic relationship with the crows that came to feed on her broken body, and over time became a crow demon herself.
Witch Child: Malphas will spit out several eggs at a time, each containing a Witch Child.
These enemies are particularly agile and block frequently, so it is best to stay on the ground and flank them consistently. Witch Children have deadly swooping attacks, are able to breathe fire, and swipe at Gabriel with their claws if he is too close.
Lords of Shadow:
Carmilla is the Queen of the Vampires and the second Lord of Shadow.
It is suggested that Carmilla had originally lived in or near the Bernhard Family's castle when it was owned by Friedrich von Frankenstein. She vowed to bring him to justice for the evil experiments that he committed.
Along with Zobek and Cornell, she founded the Brotherhood of Light and imprisoned a powerful demon, the Forgotten One, which escaped the Bernhards' control. After decades of struggle against the forces of evil, Carmilla ascended to Heaven and became a spiritual being second only to God, unaware that her physical remains gave rise to the Dark Queen of Vampires.
When she became a vampire, most of the Bernhards were driven out, and she kept Friedrich von Frankenstein alive, both to torture him and to have him use his skills to develop creations for her. She killed many of her retainers, turning them into skeleton warriors who guarded her castle, later known as the Vampire Castle. She later took the child Laura from her parents, turned her, and made Laura her "daughter". Laura later commented that Carmilla still had some humanity within her somewhere, unlike herself.
She summoned the demon brothers, Brauner and Olrox, from Hell, giving them vampiric powers; these became the lieutenant and commander of her vampire armies. She later cast a spell of cold and ice, cloaking her country in endless winter, so the vampires would not be as bothered by the daylight sun. Throughout the centuries the land became known as the Land of the Vampires. Most people have been driven out or changed; those who chose to stay lived in Wygol Village. The village became the vampire's source of food and a place to conscript more troops.
Personality:
As a human Carmilla was a woman who loved life and could not stand to see vile experiments on the living like those that Frankenstein conducted, vowing to bring him to justice. She was also most likely religiously devoted to God as she spent her entire life-fighting evil in his name with Cornell and Zobek.
As a vampire, most of her personality was twisted. She cares little for life as she killed most of the inhabitants of Bernhard castle, with the exception of Frankenstein. She is intelligent, manipulative, seductive and deceptive.
Despite this, she seems to still possess some humanity after turning into a vampire, as she acts as a mother to Laura, suggesting she still has motherly instincts, despite that she had taken Laura from her real mother.
Powers and Abilities:
Levitation: Before fighting Gabriel, Carmilla hovered above him in the air before calling her vampire warriors to aid her.
Control over Bernhard Castle: After her sister ascended to heaven, Carmilla gained complete control over the Bernhard Castle and transformed it into what would be known as The Land of Vampires.
Control over Vampires: Carmilla has complete control over all vampires living in and around the castle. The reason, of course, for why she is known as the Queen of Vampires.
Superhuman Strength: Carmilla, like all other vampires, possessed strength far beyond that of humans, although not much of this is shown, but sufficient to easily grab a metal door out of its tinges. However, she was unable to break out of Dracula's grip.
Superhuman Speed: It can be assumed that, like all other vampires and like Dracula, Carmilla can move at immense speeds, although Dracula proved to be faster than her, as she was completely caught off guard when Dracula stabbed her from behind.
Electrokinesis: Carmilla's breed of vampires seem to all have the innate ability to emit bolts of lightning from their hands, such as Laura and supposedly Dracula. Carmilla, being the founder of the vampires, also has this ability. Interestingly, the Forgotten One also demonstrates this ability when facing a vampiric Gabriel. She could summon shockwaves of lightning, fire lightning bolts, call down lightning from the sky, create a protective dome of lightning, and create illusions of herself via lightning.
Seduction: Like the titular novel character of the same name, Carmilla has the power of seduction and can supposedly turn any human into her slave. However, this ability failed against Gabriel when the two first meet.
True Form: As an elder vampire and as a Lord of Shadow, Carmilla has the ability to transform into her true form, which is a physical representation of her personality. Her true form resembles both the vampire warrior and the two demonic vampires, Brauner and Olrox. It is a massive bat-like humanoid with elongated talons and fangs. Like almost all vampire true forms, Carmilla's true form has a unique ability that Carmilla can't (or doesn't) use in her regular form, it's a kind of lightning breath. A similar power can also be used with her wings in this form, it is similar to how Dracula/Gabriel can breathe fire in his true form.
Spectral True Form: In Lords of Shadow 2, during her fight with Gabriel/Dracula, she shows the ability to create a green spectral image of her true form from the waist up. This spectral image can attack her opponents with its fists or channel lightning to attack from a distance. This form can send straight arcs of lightning along the ground, grab enemies, cut them to pieces with its claws, and blow opponents backward with its wings. However, this form mimics any movement that Carmilla makes, so it is limited only by her.
Force Fields: While levitating, Carmilla can create electrical force fields that can protect her while her vampire servants fight her enemies
Cornell is the first of the Lords of Shadow, Dark Lord of Lycanthropes.
Not much is known about Cornell's past, but centuries ago he along with Zobek and Carmilla founded the Brotherhood of Light and imprisoned a powerful demon, which escaped the control of the Bernhards, known as The Forgotten One, in their own castle.
After decades of struggle against the forces of evil, Cornell ascended into heaven and became a spiritual being second only to God. Unknown to him, his physical remains gave rise to the Dark Lord of Lycanthropes.
Cornell rules over a large part of the land of the ancient city known as Agharta with his lycan army, waiting for anyone brave enough to challenge him.
Personality:
When compared to Zobek and Carmilla, Cornell is the youngest of the three. Uninterested in covering the world in darkness like Carmilla, or complete domination like Zobek, he remains in Agharta waiting for anyone brave enough to bump heads with him, or perhaps is waiting for the prophecy – which spoke of a Warrior of Light who would slay him – to be fulfilled.
An interesting observation is how the dark version of Cornell hasn’t forgotten about his “brother’s” roots in the Brotherhood of Light. As seen when Gabriel first confronts him, Cornell is still donning part of his Brotherhood armor, and it is more apparent on him that it is on the others. He may have been the purest in soul among the founders and proud to serve God under such an Order, instead of just seeking power and control like Carmilla and Zobek.
Powers and Abilities:
During a battle, Cornell uses his giant Warhammer to attack his enemies. He is able to enhance the power of his Warhammer using Shadow Magic. He possesses great strength, being able to lift the hammer with one arm, effortlessly. In addition, he is capable of transforming into a far larger, more powerful Lycan form. When in this form, he also displays the ability to transfer part of his essence into the statues around his inner sanctum, rendering him invulnerable.
Cornell's cyclone boots were originally a relic from the Brotherhood that enables his immense speed, which makes it impossible to jump over him. He retains his speed in his Lycan form, which allows him to use his great size in a powerful ramming attack.
Zobek was one of the three founders of the Brotherhood of Light. When the three founders of the Brotherhood of Light ascended to Heaven and left their dark sides behind with their bodies creating the Lords of Shadow, Zobek became the Lord of the Dead.
The Lords of Shadow formed an uneasy truce between themselves, Zobek, however, became resentful of this and wanted to gain power over the others. He probed the depths of Hell and the abyss for knowledge of how to acquire such power.
Powers and Abilities:
Little of Zobek's abilities as a human was shown. However, it was certain that Zobek was considerably capable in combat and magic, as he was one of the founders of the Brotherhood of Light and considered to be among the finest Brotherhood warriors ever. His skills in battle and combative magic allowed him to, alongside Carmilla and Cornell, fight against the massively powerful Forgotten One, who was the sovereign of the elemental plane of Darkness on equal grounds, although they were not powerful enough to destroy him. Zobek was highly capable in casting arcane spells, as he and the other founders were able to reopen the portal to the Plane of Darkness in the summoning chamber in the heart of Bernhard Castle and upon managing to force the demon back to his realm and they also created a unique and immensely powerful spell that was bound to the life of the founders and worked even though their dark sides controlled their body. Only after 2 of the Lords of Shadow were killed did the seal weaken enough for the Forgotten One to escape. As the Dark Lord of Death, Zobek retained the impressive combat prowess and physical abilities that his light side has. He was able to hold back the Ice Titan's hand to protect Gabriel and leap to its shoulder as well as survive the fall to the ground. He also displayed incredible strength in Wygol Abbey, where he and Gabriel took turns holding up the stone roof as it nearly crushed them.
As the Lord of the Necromancers, he is considered the most powerful Lord of Shadow and he governs over death and magic. Due to this, Zobek has control over all magical spells and items. His dominion over death allowed him to make a deal with deceased humans, giving them their powers in exchange for their soul, and in addition to having absolute control over the Necromancers, he can also apparently return their souls if he desires, as he promised a Necromancer he would return his soul if he were to bring Trevor's Combat Cross to him.
Zobek also possessed very potent magical powers and his research for more power allowed him to gather a large amount of magical knowledge. He was able to use Magic to travel the Abyss and kill demons, granting him more strength. While possessed by Satan, his knowledge and power of the Dark Arts were expanded to "unimagined heights". This signifies that he is privy to powers previously held by Satan, as evidenced by his control of the Black Knight's Gauntlet. With the knowledge and power Satan gave him, Zobek's magic grew so powerful that he was able to cast a spell strong enough to weaken the connection between Heaven and Earth and was also able to trap the souls of all deceased humans in Limbo. Although he lost the vast amount of knowledge and power he gained from Satan's possession, Zobek remains a very powerful and skilled sorcerer with knowledge of many spells due to having learned them over the centuries of his long life, as he displayed the knowledge and ability to effectively cast a spell of teleportation via opening portals and even a spell of confusion that emits a protective barrier of blue energy that can prevent anyone from leaving and block out signals emitted from using vast amounts of power, which he used to hide their presence while Dracula fights Raisa and proved potent enough to hide their presence long enough for Dracula to defeat Raisa and prevent her from leaving despite her vast power, although he expressed considerable difficulty maintaining it. He also taught his Lieutenant spells to regenerate and create barriers. that he taught to his Lieutenant. He could use magic to perform interdimensional travel and repair objects of incredible power broken to pieces while also restoring it to its full power, as he traveled to the Plane of Darkness and found the pieces of the Vampire Killer and rebuilt the weapon with all of its immortal killing power intact. He could craft objects of vast power using magic, as he created the armor and Masamune blade his Lieutenant wielded. For offense, Zobek can also use magic to fire shockwaves and orbs of green energy. A shockwave of said energy was strong enough to easily send a weakened Dracula crashing through glass and plummeting to the ground when they fought in the Church. He can magically emit a green electricity strong enough to nearly kill Gabriel despite his extreme durability and endurance, needing the aid of the spirits to recover. Zobek can also use magic to levitate himself off the ground, as he does when searching for Dracula and later while maintaining a spell of confusion to block any signal emitted by Raisa Volkova's power. His claims to be able to see what is happening in the Bioquimek Corporation indicates he is capable of using magic to astral project himself to a location, although it apparently emits a rather large amount of magical energy as Zobek said it would be immediately traced back to him in mere minutes. He may have used a spell to be able to look into the Corporation without needing to project himself so as to be able to provide telepathic guidance to Dracula for him to overcome what obstacle that laid in his way.
He also possesses powerful telepathic powers that have a very long range, as he is known to be able to read the minds of others, as Dracula stated that he found Alucard's trap for Zobek to be futile as in Dracula's weakened state, Zobek can easily see through the charade and overpower him due to Crissaegrim severely weakening him. The only known way to repel Zobek's Telepathy is for someone to use a magical object to block his mind-reading powers or if said individual was to feel nothing but chaos or confusion. He can even do this from a good distance away, as he quickly found out the truth between Dracula's incapacitation once Dracula regained his memories and Alucard had removed the armor's protection. He can also telepathically contact and commune with Dracula even from vast distances to guide him in his missions, even able to do this in magically protected locations. His Telepathic powers appear to be quite subtle, as he was able to give instructions to Dracula without being sensed in the Bioquimek Corporation and only when Dracula was in close proximity to Raisa Volkova was he sensed and even that took seconds. His ability to detect the presence of magic and powerful beings was quite strong, as he was able to detect that the Bioquimek Corporation is protected magically and Dracula has awakened from miles away. Later, he also showed the ability to use his senses to locate the presence of his target by tracing their power, as he deduced that an Acolyte is operating in the Bioquimek Corporation from following the spectral traces left by their activities and later used the same method to trace Nergal to his location.
Personality:
It is unknown what Zobek was before his ascent into heaven and the birth of his dark side, other than being a devoted follower of God but Zobek is an ambitious, master planner with a desire for more power and a treacherous deceiver, hiding behind the charade of being a friend and mentor to Gabriel. Despite being a pawn to Satan, he was able to fool Gabriel with the sophisticated plan into retrieving the pieces of the God Mask, under the belief that it could resurrect his wife Marie while appearing to aid and care about the two.
Zobek had a clear dislike for the other Lords of Shadow, despising the truce they formed to divide the power of the God Mask pieces among themselves, believing they should have combined the power.
Zobek also seems to revel in the defeat of his enemies, as he laughed triumphantly after revealing himself for who he really was, killing Gabriel and taking the God Mask. Despite being the catalyst that made Gabriel into what he is now, even Zobek did not foresee the great darkness within Gabriel and stating God Himself has seen what Gabriel truly was, calling him a "cold-blooded murderer. Beyond redemption, beyond hope", even giving Gabriel the legendary and infamous title "The Prince of Darkness", the title Gabriel would be known in the future as Dracula.
Despite all this, he is a clear enemy to Satan, whom he viewed as one of his greatest enemies, the other being Dracula himself. Zobek was aware that Satan's acolytes were preparing for his return and would seek revenge against him and Gabriel. To counteract Satan, he sought the aid of Gabriel, now known as Dracula, despite his past treacheries against him, because he knew he was no match for Satan by himself. Knowing how Gabriel seeks to truly die and finally rest in peace, he offers to free him of his immortality if he aids him.
During Lords of Shadow 2, Zobek remains as intelligent, manipulative and ruthless as ever. Also, during their mission against Satan, despite their hostile disposition toward each other and their bad history, both Zobek and Dracula respected each other for their own abilities and powers and are capable of civilly conversing with each other and working together cooperatively against their shared enemy, once more acting as a guide, adviser and "task giver" to the Prince of Darkness.
Given his immortality and wandering among the living in modern times, he seems to have adapted to the modern era, as he is seen wearing modern day clothing, becoming a revered, wealthy, influential businessman and smoking a cigarette.
Other beings:
Often portrayed as evil, blood-sucking monsters, the Chupacabras' only real obsession are magical relics. When in the presence of such artifacts, they will do anything to get them. However, the Chupacabras are not inherently evil creatures, and most of the time, after a short game of hide and seek, they will return anything they have stolen.
It had always been thought that the Chupacabras was a sort of blood-sucking monster until later research showed that they were more like mischievous forest creatures that played with the belongings of gullible travelers. However, that latter assertion was not entirely true either. In fact, there are not many Chupacabras, rather it is a single immortal being that has roamed completely free from time immemorial, causing confusion around the world. Its incredible wisdom is only comparable to the originality of its mischief and the value of the relics it carries in its backpack.
They are dolls made of leather (or even they say from the skin of human victims) animated with the malevolent environment of the castle, as also from Laura's magic, these unconscious 'toys' are controlled by Laura like if they were marionettes.
It seems that Laura uses them as entertainment, as well as, her personal assassins, these huge dolls attack by charging at their foes with the extremities of their bodies, or they may also try to impale their victims with the needles hanging on their back.
Gremlins travel in large groups, infesting buildings until the occupants either escape in fear or die. They are able to breathe fire, an ability inherited from there demon ancestors, but their small bodies cannot withstand too much punishment. They are very volatile and tend to explode if hit hard enough.
Gremlin guano, though disgusting, was a substance extremely valuable to the Aghartian culture. It is flammable and burns slowly, but with a very hot bluish flame. These characteristics made it a good energy source and so it was commonly used during the first age of the mythical city, at least until replaced by the more powerful Dark Crystals.
Ghosts come in many forms. The classic type of ghost consists of a skull and perhaps some of the upper body or arms and is usually, but not always, surrounded by an aura. Some ghosts are equipped with various kinds of swords and possibly a shield. These ghosts are related to spirits that possess suits of armor that wield swords. In some cases, armors that wield swords continue to fight as ghosts wielding swords when the armor has been destroyed. Another related and more advanced enemy is the Spectral Sword, which is a single possessed master sword that controls other weapons and shields through poltergeist phenomena. They are also related to Sword Familiars, sentient swords that can follow the playable character around and slice through opponents.
Azaghul: Azaghal is a very large ghost swordsman, appearing somewhat like a larger version of the Vandal Sword. Rather than the outline being of a Sword Lord with a broken blade, however, it is of a massively armored knight with a horned helmet and the sword is over twice as big as Alucard himself. Like the Vandal Sword, Azaghal's body is immaterial and cannot be damaged, only the sword is vulnerable to attack.
Ghost Dancer: They are the spirits of nobles that dance endlessly with great elegance in aristocratic abandon.
Ghost Fencer: It consists of a ghosts face with a shield in front of it and a rapier. It makes lunging attacks with its sword occasionally. In artwork, it is shown to be a broadsword and a shield with no visible ghost.
Ghost Knight: The ghost of a knight that died still holding on to grudges.
Ghost Soldier: The ghost of a soldier that died in vain.
Ghost Warrior: The ghost of a warrior that died in a sneak attack.
Nemesis/Hunting Girl: She is a tall female, rapier-wielding ghost swordswoman who hunts were-beasts. She is normally invisible and fades in and out of view. She usually just floats around, but occasionally will launch her rapier into her opponent with a flurry of attacks.
Spectral Sword/Alastor: Alastor is a ghost swordsman who possesses a very large sword. He is a counterpart to the female rapier-wielding Nemesis. He fades in and out of view and swings his massive sword around. Only the sword can be injured.
Swordmasters: They are lost souls manifested in the form of a floating cloak.
The Scarecrows are magical constructs of the Crow Witch Malphas that attack and kill anything that moves. The Scarecrows are roused by the birds which follow the evil Crow Witch's bidding. The scarecrows are extremely fast and attack with razor-sharp scythes.
The scarecrows are bonded to their posts and are alive, but do not appear so normally. The scarecrows only react to crows landing on their heads. If the birds leave too quickly, the scarecrow may remain inert and will not respond to a warrior's blows.
Zombies: They almost always spawn in groups, and in some cases, a dozen or two may spawn on the same screen. They are the most basic creation of Necromancers.
There is a strange, magical root that only grows in the land of the dead which feeds on the carcasses of dead creatures, this plant consumes all the organic material around it and after it is satiated, evolves from the corpse it has ingested to become a living being, once fully grown the creeping corpse looks for living creatures to devour.
They move quickly despite their lack of legs and eyes. They crawl forward on deadly claws, using their heightened sense of smell to detect prey.
It seems that there's a strange connection between them and the gravedigger, who is able to call hordes of them.
Their tactic is simple but effective, clawing and biting everything in their way.
Sometimes, a creeping corpse feeds directly from a dead body still in its coffin; in such cases, the plant doesn't leave but instead uses the coffin as armor.
They abound in cemeteries and under the land where the corpses were buried.
Their only weak point is their body (it seems that they can continue 'living' without their heads) to definitely kill them, it's necessary to dig up their corpse and then destroy it.
When they smell human flesh (or they feel any other human presence) they wake up from their tombs and emit a horrible scream. They then tear their own head off and throw it to its victim. If the enemy dodges the thrown head, the flying head will continue floating in the air and attacking the victim.
Subjected to putrefaction over many years, some zombies have become lethal corpses capable of mutilating themselves to reach their prey. Both their fragile flesh, yellowed by puss and their brittle bones, incapable of keeping them upright represent an unpleasant threat to those who think they are safe behind any barrier.
Lycanthropes are one of the three main races/groups lead by the Lords of Shadow. They are ruled by the Lycanthrope Dark Lord Cornell.
Lycanthropes come about in two possible ways. The first are humans that have been poisoned with an infectious disease known as the 'Werewolf Influenza', which is transmitted, in most cases, by the bite of another Lycanthrope. There is an old saying that goes like this, 'If you are bitten by a Lycan, better to let it gnaw,' and like most proverbs, it is probably true. Once infected with the disease, the transformation process can be completed in only a few minutes, after which the victim's mind will have been replaced with the savage instincts of a ruthless predator.
The second are those spawned from the Dark Lord himself, the Greater or 'pure blood' Lycanthropes. In these cases, their condition is not considered a disease, as the transformation process has been deliberately chosen. The endowment of lycanthropy, however, is not given to just anyone by the werewolf Dark Lord, and only a handful of his more loyal acolytes have received such a gift. The Dark Lord keeps these elite guards for special missions, and they are not only fearsome but incredibly intelligent and formidable foes in combat.
Little is known about these fierce, wolf-like beasts, except that they appeared soon after the coming of the Lycanthrope Dark Lord Cornell. Despite their wild looks, Wargs are fairly intelligent creatures, capable of being tamed by lesser Lycanthropes, who ride them in battle. Wargs are ferocious creatures that attack opponents with razor-sharp claws and sharp, deadly teeth. Wargs can jump further and climb better than humans. Contrary to rumors, Wargs are not horses that have been infected by the bite of a lycanthrope, their origin is unknown.
Wargs are the principal strength of large Lycanthrope raiding parties. Some of them are 'blessed' by the Dark Lord himself which makes them larger and stronger than the average warg, these are known as Great Wargs.
Wargs are often accompanied by Lesser Lycanthropes (who sometimes ride on them) and occasionally Greater Lycanthropes. Wargs have medium speed and will attack with quick bursts of speed. The rider can slash with claws, or charge a bite attack, and release a button to attack. They can run in one direction, and jump over pits, and climb certain vines and pillars.
Elementals:
Common ingredients in the creation of magic potions, mandrake roots are an important resource for alchemists and mages the world over, however, the harvesting of mandrake roots is a dangerous activity, when the root is dug up, the plant will scream loudly, killing anyone near it. When they are fully grown, mandrakes become Mandragora, sentient beings who survive by draining the life force of nearby creatures.
The Naiad are creatures that live in shallow swamps. They spend most of their time beneath the surface, although their presence can be detected by air bubbles rising to the surface. If walking by one when they are there, they will reach out with their long limbs and drag you to the bottom of the swamp.
Book-Entry: A large part of the danger in the swamps lies in the hands of creatures known as Naiads. These living things are usually passive, lying inconspicuously on riverbeds and in muddy, damp places, waiting until someone stumbles within range. When they attack, their unfortunate victims usually mistake their limbs for branches and are soon drowned... and eaten. In days gone by, these once beautiful creatures were worshiped and sacrifices were made to them, but they are now forgotten by humans and have become evil predators, plaguing both wandering man and beast alike.
Spawns of Leviathan: They are the spawn of one of the Old Gods. More an environmental hazard than a true enemy, Spawns of Leviathan cannot be fought: their purpose is to punish the player if they allow Gabriel to fall into the water during platforming sections by immediately devouring him.
These massive constructs were developed by the Mage-Smiths of Agharta; an order of Aghartan wizards that were specialized in the crafting of special artifacts ranging from unique clothing to enchanted weapons. Their greatest accomplishment was the development of the Titans that were to be used as defensive weapons during the Necromantic Wars until they were all but destroyed except for the last Stone Idol Titan.
The first Titan is the enormous Ice Titan, said to have actually been one of the smaller Titans.
The second Titan, the Stone Idol Titan, was a very powerful foe who used a unique magic to control the gravitation of stones and used them to try and crush people.
The final Titan, the Dracolich Titan, is unique among Titans; it was not created by the inhabitants of Agharta and was instead prepared by Death, Lord of the Necromancers, who discovered the fossilized remains of an ancient dragon embedded in a mountain in his realm. Though the magics that power it are necromantic in nature, its design is similar to the Aghartian Titans, as it is powered by runes that channel necromantic energy through the dragon's skeleton, reanimating it into the form of the Dracolich.
The Siege Titan is a giant mechanized robot-like device modeled after the stone giants of Agharta used to attack Dracula's castle.
The Gorgon is a giant three-headed, fire-breathing, snake creature with the ability to turn others to stone. This Gorgon is a merger of the three sisters Medusa, Euryale, and Stheno after being corrupted.
The Leviathan is a colossal Old God, enslaved and tortured by Satan. The huge beast is summoned after the return of Satan, who wants to use its power to destroy Earth. Its body can eject dark energy through its skin, and minions from Hell appear to fight.
Humanoid:
The Black Knight was created in the closing days of the fall of Agharta by Claudia's father to protect her from the forces of darkness that overwhelmed the city. In order to give her a more intelligent protector than the usual Constructs of Agharta, such as the immensely powerful, though mindless Titans, Claudia's father used as the base of his creation the body of a condemned murderer, which he transformed into an incredibly powerful Golem, covered in thick black armor and wielding an enchanted sword, tempering the murderer's impulse to kill and destroy with an overpowering urge to protect Claudia at all costs. It's stated that what's left of the murderer's mind hopes to redeem himself for his terrible crimes through serving as Claudia's guardian. In order to recharge his energies, the Black Knight must consume evil souls, which has allowed him to stay at Claudia's side for all the centuries since Agharta was destroyed by the armies of Cornell, the Dark Lord of the Lycanthropes.
Since the Black Knight requires souls as a power source, he and Claudia spend most of their time hunting monsters for him to kill and consume. It is said that the golem feels a strong kinship with Claudia, partly due to her being mute, as he himself was originally a mute killer before his corpse and soul were used to create the Black Knight.
Despite most people believing otherwise, Ghouls are not undead creatures. In fact, their ancestors were human, but a diet of corpses and rotten flesh transformed them into horrible monsters that dwell in burial grounds and cemeteries. Ghouls usually live underground, but sometimes venture outside in small groups to scavenge for carrion. The vomit of the Ghoul is highly poisonous but can be dispelled using Light Magic.
Diminutive, mischievous, and crabby creatures that usually avoid contact with humans. They make their homes around tree roots and mossy damp areas and hunt in packs. One of their main weapons are bombs, which go off after a set amount of time after lit and thrown. These bombs can be taken from them and used to destroy obstacles.
It seems that two sub-species of goblins exist: green-skinned goblins who populate forests and other temperate areas; and pale skinned goblins those who dwell in cold and snowy climates.
Book-Entry: These diminutive, mischievous and crabby creatures usually avoid contact with humans. Goblins make their homes around tree roots and mossy damp areas and like to hunt in packs. Although they can be aggressive when threatened, Goblins usually prefer to keep far from men and their dwellings. Goblins are a species on the verge of extinction, and before too long will pass into history and then myth.
Warthogs are giant boar-like creatures ridden by Goblins in Castlevania: Lords of Shadow. They can be used to smash open thick wooden doors by sprinting towards them and letting their tusks do the rest. They also kill most creatures they run through with their tusks. Warthogs are depicted as wearing dark-colored armor and having black furred manes.
He is an important servant to the Necromancers, and has the task of bringing them their supply of undead by getting corpses into the crematory using his giant shovel. He also commands the corpses of the dead, as he summons these during battle.
The Gravedigger is very tall, appears to be partially made of stone, and wears a strange helmet over his head that can open and release a set of four tentacles. Whether or not these tentacles actually are his head or simply extruded from it, is unclear.
Necromancy is the evilest of all the schools of magic and can only be performed by the followers of the Dark Lord of the Dead. Unlike vampirism and lycanthropy, the powers necessary to control the energies of the deceased are not easily acquired. The Dark Lord only shares a small part of his power with his followers, who themselves must die in order to use the abilities given to them. Once dead, they become his thralls and their master is able to control them with his own considerable power.
The Anubian Giants are an ancient species, as old as the Earth itself. Ogres have an extremely keen sense of smell and can sniff a man from half a mile away, making them very successful trackers. Fortunately, their size and clumsy nature mean that their prey can often see them coming!
He is the guardian of the Lake of Oblivion, where the living can communicate with the dead. Pan is also known as the Silver Warrior.
Serving the role of an Old God, Pan guides Gabriel through his journey. He is noted for his shapeshifting ability, allowing Gabriel to ride him both as a horse and a giant eagle, and fighting him in an armored form. Pan seems to be working for God and serves as a prophet.
Pan, once revered as a god, rarely changes into this form, preferring peace and to protect all living things. The magical silver armor is a remnant of ancient times, a tool used for fighting the forces of evil that haven't been worn by him for centuries.
Only powerful sorcerers can summon and control these dangerous spirits. The Reapers are a corporeal manifestation of Death itself, their aspect depends on the beliefs of those who confront them, but most people perceive the Reapers as skeletal figures with long tunics, wielding large scythes.
Reapers spawn in groups (of four or more). They are fairly weak as far as the amount of damage they can receive. However, their danger comes from their devasting attacks. One hit from a Reaper can take off a sizeable chunk of health. It is best to take them out quickly, and if there is room fight them from a distance; do not let them get close.
Skeleton warriors have medium speed and are well armored.
The human inhabitants of the Vampire Castle suffered a cruel fate once the Dark Lord set up her lair inside. While most of them changed into Vampire Warriors, a few, mainly those who were the Dark Lord's most loyal retainers when she was human, were made into Skeleton Warriors by the spell of the Puppeteer.
Unlike other beings animated by this magic, the vestiges of a once human soul make Skeleton Warriors difficult to command and they are therefore rarely found in groups greater than two or three.
Flaming Skeletal Warrior: As their name indicates, flaming skeletons are skeleton warriors that have their bodies consumed by flames. An explanation could be because of the higher temperatures from the underworld.
What makes these skeletons different from their relatives from the upper world, is that these enemies are more aggressive and better armored. Their bones and weapons are constantly burning and they set ablaze the ground and whatever is in the path of their charge attack.
The large subspecies are fairly aggressive. The Swamp Trolls are a rare subspecies of the larger Cave Troll. The Cave Trolls live on dry land, while Swamp trolls live in wet areas. Biologically speaking, small and great Trolls are more or less equal. However, their behavior couldn't be more different, the large subspecies is fairly aggressive, whereas Small Trolls are cowardly and will quickly flee when outnumbered, often seeking the protection behind their bigger, more violent cousins, from where they will throw rocks at adversaries.
Cave Troll: Cave Trolls are usually passive around there own kind and rarely attack each other, though they will often kill to protect their kindred. Men say that when Trolls die of old age they turn to stone and this can be clearly seen in certain rock formations if one looks closely enough. Trolls can use their mighty blows to smash heavy obstacles.
Swamp Trolls: Swamp Trolls are one of three subspecies of trolls encountered in the game. Inhabiting the dead bogs, Swamp Trolls are identical to their mountain dwelling cousins but are slightly smaller and with green fur instead of brown.
Crow Witch Malphas: She is said to have been a once beautiful witch who threw herself off the highest tower of her castle after her lover was led to his death by a rival witch. She survived by forging a symbiotic relationship with the crows that came to feed on her broken body, and over time became a crow demon herself.
Witch Child: Malphas will spit out several eggs at a time, each containing a Witch Child.
These enemies are particularly agile and block frequently, so it is best to stay on the ground and flank them consistently. Witch Children have deadly swooping attacks, are able to breathe fire, and swipe at Gabriel with their claws if he is too close.
Lords of Shadow:
Carmilla is the Queen of the Vampires and the second Lord of Shadow.
It is suggested that Carmilla had originally lived in or near the Bernhard Family's castle when it was owned by Friedrich von Frankenstein. She vowed to bring him to justice for the evil experiments that he committed.
Along with Zobek and Cornell, she founded the Brotherhood of Light and imprisoned a powerful demon, the Forgotten One, which escaped the Bernhards' control. After decades of struggle against the forces of evil, Carmilla ascended to Heaven and became a spiritual being second only to God, unaware that her physical remains gave rise to the Dark Queen of Vampires.
When she became a vampire, most of the Bernhards were driven out, and she kept Friedrich von Frankenstein alive, both to torture him and to have him use his skills to develop creations for her. She killed many of her retainers, turning them into skeleton warriors who guarded her castle, later known as the Vampire Castle. She later took the child Laura from her parents, turned her, and made Laura her "daughter". Laura later commented that Carmilla still had some humanity within her somewhere, unlike herself.
She summoned the demon brothers, Brauner and Olrox, from Hell, giving them vampiric powers; these became the lieutenant and commander of her vampire armies. She later cast a spell of cold and ice, cloaking her country in endless winter, so the vampires would not be as bothered by the daylight sun. Throughout the centuries the land became known as the Land of the Vampires. Most people have been driven out or changed; those who chose to stay lived in Wygol Village. The village became the vampire's source of food and a place to conscript more troops.
Personality:
As a human Carmilla was a woman who loved life and could not stand to see vile experiments on the living like those that Frankenstein conducted, vowing to bring him to justice. She was also most likely religiously devoted to God as she spent her entire life-fighting evil in his name with Cornell and Zobek.
As a vampire, most of her personality was twisted. She cares little for life as she killed most of the inhabitants of Bernhard castle, with the exception of Frankenstein. She is intelligent, manipulative, seductive and deceptive.
Despite this, she seems to still possess some humanity after turning into a vampire, as she acts as a mother to Laura, suggesting she still has motherly instincts, despite that she had taken Laura from her real mother.
Powers and Abilities:
Levitation: Before fighting Gabriel, Carmilla hovered above him in the air before calling her vampire warriors to aid her.
Control over Bernhard Castle: After her sister ascended to heaven, Carmilla gained complete control over the Bernhard Castle and transformed it into what would be known as The Land of Vampires.
Control over Vampires: Carmilla has complete control over all vampires living in and around the castle. The reason, of course, for why she is known as the Queen of Vampires.
Superhuman Strength: Carmilla, like all other vampires, possessed strength far beyond that of humans, although not much of this is shown, but sufficient to easily grab a metal door out of its tinges. However, she was unable to break out of Dracula's grip.
Superhuman Speed: It can be assumed that, like all other vampires and like Dracula, Carmilla can move at immense speeds, although Dracula proved to be faster than her, as she was completely caught off guard when Dracula stabbed her from behind.
Electrokinesis: Carmilla's breed of vampires seem to all have the innate ability to emit bolts of lightning from their hands, such as Laura and supposedly Dracula. Carmilla, being the founder of the vampires, also has this ability. Interestingly, the Forgotten One also demonstrates this ability when facing a vampiric Gabriel. She could summon shockwaves of lightning, fire lightning bolts, call down lightning from the sky, create a protective dome of lightning, and create illusions of herself via lightning.
Seduction: Like the titular novel character of the same name, Carmilla has the power of seduction and can supposedly turn any human into her slave. However, this ability failed against Gabriel when the two first meet.
True Form: As an elder vampire and as a Lord of Shadow, Carmilla has the ability to transform into her true form, which is a physical representation of her personality. Her true form resembles both the vampire warrior and the two demonic vampires, Brauner and Olrox. It is a massive bat-like humanoid with elongated talons and fangs. Like almost all vampire true forms, Carmilla's true form has a unique ability that Carmilla can't (or doesn't) use in her regular form, it's a kind of lightning breath. A similar power can also be used with her wings in this form, it is similar to how Dracula/Gabriel can breathe fire in his true form.
Spectral True Form: In Lords of Shadow 2, during her fight with Gabriel/Dracula, she shows the ability to create a green spectral image of her true form from the waist up. This spectral image can attack her opponents with its fists or channel lightning to attack from a distance. This form can send straight arcs of lightning along the ground, grab enemies, cut them to pieces with its claws, and blow opponents backward with its wings. However, this form mimics any movement that Carmilla makes, so it is limited only by her.
Force Fields: While levitating, Carmilla can create electrical force fields that can protect her while her vampire servants fight her enemies
Cornell is the first of the Lords of Shadow, Dark Lord of Lycanthropes.
Not much is known about Cornell's past, but centuries ago he along with Zobek and Carmilla founded the Brotherhood of Light and imprisoned a powerful demon, which escaped the control of the Bernhards, known as The Forgotten One, in their own castle.
After decades of struggle against the forces of evil, Cornell ascended into heaven and became a spiritual being second only to God. Unknown to him, his physical remains gave rise to the Dark Lord of Lycanthropes.
Cornell rules over a large part of the land of the ancient city known as Agharta with his lycan army, waiting for anyone brave enough to challenge him.
Personality:
When compared to Zobek and Carmilla, Cornell is the youngest of the three. Uninterested in covering the world in darkness like Carmilla, or complete domination like Zobek, he remains in Agharta waiting for anyone brave enough to bump heads with him, or perhaps is waiting for the prophecy – which spoke of a Warrior of Light who would slay him – to be fulfilled.
An interesting observation is how the dark version of Cornell hasn’t forgotten about his “brother’s” roots in the Brotherhood of Light. As seen when Gabriel first confronts him, Cornell is still donning part of his Brotherhood armor, and it is more apparent on him that it is on the others. He may have been the purest in soul among the founders and proud to serve God under such an Order, instead of just seeking power and control like Carmilla and Zobek.
Powers and Abilities:
During a battle, Cornell uses his giant Warhammer to attack his enemies. He is able to enhance the power of his Warhammer using Shadow Magic. He possesses great strength, being able to lift the hammer with one arm, effortlessly. In addition, he is capable of transforming into a far larger, more powerful Lycan form. When in this form, he also displays the ability to transfer part of his essence into the statues around his inner sanctum, rendering him invulnerable.
Cornell's cyclone boots were originally a relic from the Brotherhood that enables his immense speed, which makes it impossible to jump over him. He retains his speed in his Lycan form, which allows him to use his great size in a powerful ramming attack.
Zobek was one of the three founders of the Brotherhood of Light. When the three founders of the Brotherhood of Light ascended to Heaven and left their dark sides behind with their bodies creating the Lords of Shadow, Zobek became the Lord of the Dead.
The Lords of Shadow formed an uneasy truce between themselves, Zobek, however, became resentful of this and wanted to gain power over the others. He probed the depths of Hell and the abyss for knowledge of how to acquire such power.
Powers and Abilities:
Little of Zobek's abilities as a human was shown. However, it was certain that Zobek was considerably capable in combat and magic, as he was one of the founders of the Brotherhood of Light and considered to be among the finest Brotherhood warriors ever. His skills in battle and combative magic allowed him to, alongside Carmilla and Cornell, fight against the massively powerful Forgotten One, who was the sovereign of the elemental plane of Darkness on equal grounds, although they were not powerful enough to destroy him. Zobek was highly capable in casting arcane spells, as he and the other founders were able to reopen the portal to the Plane of Darkness in the summoning chamber in the heart of Bernhard Castle and upon managing to force the demon back to his realm and they also created a unique and immensely powerful spell that was bound to the life of the founders and worked even though their dark sides controlled their body. Only after 2 of the Lords of Shadow were killed did the seal weaken enough for the Forgotten One to escape. As the Dark Lord of Death, Zobek retained the impressive combat prowess and physical abilities that his light side has. He was able to hold back the Ice Titan's hand to protect Gabriel and leap to its shoulder as well as survive the fall to the ground. He also displayed incredible strength in Wygol Abbey, where he and Gabriel took turns holding up the stone roof as it nearly crushed them.
As the Lord of the Necromancers, he is considered the most powerful Lord of Shadow and he governs over death and magic. Due to this, Zobek has control over all magical spells and items. His dominion over death allowed him to make a deal with deceased humans, giving them their powers in exchange for their soul, and in addition to having absolute control over the Necromancers, he can also apparently return their souls if he desires, as he promised a Necromancer he would return his soul if he were to bring Trevor's Combat Cross to him.
Zobek also possessed very potent magical powers and his research for more power allowed him to gather a large amount of magical knowledge. He was able to use Magic to travel the Abyss and kill demons, granting him more strength. While possessed by Satan, his knowledge and power of the Dark Arts were expanded to "unimagined heights". This signifies that he is privy to powers previously held by Satan, as evidenced by his control of the Black Knight's Gauntlet. With the knowledge and power Satan gave him, Zobek's magic grew so powerful that he was able to cast a spell strong enough to weaken the connection between Heaven and Earth and was also able to trap the souls of all deceased humans in Limbo. Although he lost the vast amount of knowledge and power he gained from Satan's possession, Zobek remains a very powerful and skilled sorcerer with knowledge of many spells due to having learned them over the centuries of his long life, as he displayed the knowledge and ability to effectively cast a spell of teleportation via opening portals and even a spell of confusion that emits a protective barrier of blue energy that can prevent anyone from leaving and block out signals emitted from using vast amounts of power, which he used to hide their presence while Dracula fights Raisa and proved potent enough to hide their presence long enough for Dracula to defeat Raisa and prevent her from leaving despite her vast power, although he expressed considerable difficulty maintaining it. He also taught his Lieutenant spells to regenerate and create barriers. that he taught to his Lieutenant. He could use magic to perform interdimensional travel and repair objects of incredible power broken to pieces while also restoring it to its full power, as he traveled to the Plane of Darkness and found the pieces of the Vampire Killer and rebuilt the weapon with all of its immortal killing power intact. He could craft objects of vast power using magic, as he created the armor and Masamune blade his Lieutenant wielded. For offense, Zobek can also use magic to fire shockwaves and orbs of green energy. A shockwave of said energy was strong enough to easily send a weakened Dracula crashing through glass and plummeting to the ground when they fought in the Church. He can magically emit a green electricity strong enough to nearly kill Gabriel despite his extreme durability and endurance, needing the aid of the spirits to recover. Zobek can also use magic to levitate himself off the ground, as he does when searching for Dracula and later while maintaining a spell of confusion to block any signal emitted by Raisa Volkova's power. His claims to be able to see what is happening in the Bioquimek Corporation indicates he is capable of using magic to astral project himself to a location, although it apparently emits a rather large amount of magical energy as Zobek said it would be immediately traced back to him in mere minutes. He may have used a spell to be able to look into the Corporation without needing to project himself so as to be able to provide telepathic guidance to Dracula for him to overcome what obstacle that laid in his way.
He also possesses powerful telepathic powers that have a very long range, as he is known to be able to read the minds of others, as Dracula stated that he found Alucard's trap for Zobek to be futile as in Dracula's weakened state, Zobek can easily see through the charade and overpower him due to Crissaegrim severely weakening him. The only known way to repel Zobek's Telepathy is for someone to use a magical object to block his mind-reading powers or if said individual was to feel nothing but chaos or confusion. He can even do this from a good distance away, as he quickly found out the truth between Dracula's incapacitation once Dracula regained his memories and Alucard had removed the armor's protection. He can also telepathically contact and commune with Dracula even from vast distances to guide him in his missions, even able to do this in magically protected locations. His Telepathic powers appear to be quite subtle, as he was able to give instructions to Dracula without being sensed in the Bioquimek Corporation and only when Dracula was in close proximity to Raisa Volkova was he sensed and even that took seconds. His ability to detect the presence of magic and powerful beings was quite strong, as he was able to detect that the Bioquimek Corporation is protected magically and Dracula has awakened from miles away. Later, he also showed the ability to use his senses to locate the presence of his target by tracing their power, as he deduced that an Acolyte is operating in the Bioquimek Corporation from following the spectral traces left by their activities and later used the same method to trace Nergal to his location.
Personality:
It is unknown what Zobek was before his ascent into heaven and the birth of his dark side, other than being a devoted follower of God but Zobek is an ambitious, master planner with a desire for more power and a treacherous deceiver, hiding behind the charade of being a friend and mentor to Gabriel. Despite being a pawn to Satan, he was able to fool Gabriel with the sophisticated plan into retrieving the pieces of the God Mask, under the belief that it could resurrect his wife Marie while appearing to aid and care about the two.
Zobek had a clear dislike for the other Lords of Shadow, despising the truce they formed to divide the power of the God Mask pieces among themselves, believing they should have combined the power.
Zobek also seems to revel in the defeat of his enemies, as he laughed triumphantly after revealing himself for who he really was, killing Gabriel and taking the God Mask. Despite being the catalyst that made Gabriel into what he is now, even Zobek did not foresee the great darkness within Gabriel and stating God Himself has seen what Gabriel truly was, calling him a "cold-blooded murderer. Beyond redemption, beyond hope", even giving Gabriel the legendary and infamous title "The Prince of Darkness", the title Gabriel would be known in the future as Dracula.
Despite all this, he is a clear enemy to Satan, whom he viewed as one of his greatest enemies, the other being Dracula himself. Zobek was aware that Satan's acolytes were preparing for his return and would seek revenge against him and Gabriel. To counteract Satan, he sought the aid of Gabriel, now known as Dracula, despite his past treacheries against him, because he knew he was no match for Satan by himself. Knowing how Gabriel seeks to truly die and finally rest in peace, he offers to free him of his immortality if he aids him.
During Lords of Shadow 2, Zobek remains as intelligent, manipulative and ruthless as ever. Also, during their mission against Satan, despite their hostile disposition toward each other and their bad history, both Zobek and Dracula respected each other for their own abilities and powers and are capable of civilly conversing with each other and working together cooperatively against their shared enemy, once more acting as a guide, adviser and "task giver" to the Prince of Darkness.
Given his immortality and wandering among the living in modern times, he seems to have adapted to the modern era, as he is seen wearing modern day clothing, becoming a revered, wealthy, influential businessman and smoking a cigarette.
Other beings:
Often portrayed as evil, blood-sucking monsters, the Chupacabras' only real obsession are magical relics. When in the presence of such artifacts, they will do anything to get them. However, the Chupacabras are not inherently evil creatures, and most of the time, after a short game of hide and seek, they will return anything they have stolen.
It had always been thought that the Chupacabras was a sort of blood-sucking monster until later research showed that they were more like mischievous forest creatures that played with the belongings of gullible travelers. However, that latter assertion was not entirely true either. In fact, there are not many Chupacabras, rather it is a single immortal being that has roamed completely free from time immemorial, causing confusion around the world. Its incredible wisdom is only comparable to the originality of its mischief and the value of the relics it carries in its backpack.
They are dolls made of leather (or even they say from the skin of human victims) animated with the malevolent environment of the castle, as also from Laura's magic, these unconscious 'toys' are controlled by Laura like if they were marionettes.
It seems that Laura uses them as entertainment, as well as, her personal assassins, these huge dolls attack by charging at their foes with the extremities of their bodies, or they may also try to impale their victims with the needles hanging on their back.
Gremlins travel in large groups, infesting buildings until the occupants either escape in fear or die. They are able to breathe fire, an ability inherited from there demon ancestors, but their small bodies cannot withstand too much punishment. They are very volatile and tend to explode if hit hard enough.
Gremlin guano, though disgusting, was a substance extremely valuable to the Aghartian culture. It is flammable and burns slowly, but with a very hot bluish flame. These characteristics made it a good energy source and so it was commonly used during the first age of the mythical city, at least until replaced by the more powerful Dark Crystals.
Ghosts come in many forms. The classic type of ghost consists of a skull and perhaps some of the upper body or arms and is usually, but not always, surrounded by an aura. Some ghosts are equipped with various kinds of swords and possibly a shield. These ghosts are related to spirits that possess suits of armor that wield swords. In some cases, armors that wield swords continue to fight as ghosts wielding swords when the armor has been destroyed. Another related and more advanced enemy is the Spectral Sword, which is a single possessed master sword that controls other weapons and shields through poltergeist phenomena. They are also related to Sword Familiars, sentient swords that can follow the playable character around and slice through opponents.
Azaghul: Azaghal is a very large ghost swordsman, appearing somewhat like a larger version of the Vandal Sword. Rather than the outline being of a Sword Lord with a broken blade, however, it is of a massively armored knight with a horned helmet and the sword is over twice as big as Alucard himself. Like the Vandal Sword, Azaghal's body is immaterial and cannot be damaged, only the sword is vulnerable to attack.
Ghost Dancer: They are the spirits of nobles that dance endlessly with great elegance in aristocratic abandon.
Ghost Fencer: It consists of a ghosts face with a shield in front of it and a rapier. It makes lunging attacks with its sword occasionally. In artwork, it is shown to be a broadsword and a shield with no visible ghost.
Ghost Knight: The ghost of a knight that died still holding on to grudges.
Ghost Soldier: The ghost of a soldier that died in vain.
Ghost Warrior: The ghost of a warrior that died in a sneak attack.
Nemesis/Hunting Girl: She is a tall female, rapier-wielding ghost swordswoman who hunts were-beasts. She is normally invisible and fades in and out of view. She usually just floats around, but occasionally will launch her rapier into her opponent with a flurry of attacks.
Spectral Sword/Alastor: Alastor is a ghost swordsman who possesses a very large sword. He is a counterpart to the female rapier-wielding Nemesis. He fades in and out of view and swings his massive sword around. Only the sword can be injured.
Swordmasters: They are lost souls manifested in the form of a floating cloak.
The Scarecrows are magical constructs of the Crow Witch Malphas that attack and kill anything that moves. The Scarecrows are roused by the birds which follow the evil Crow Witch's bidding. The scarecrows are extremely fast and attack with razor-sharp scythes.
The scarecrows are bonded to their posts and are alive, but do not appear so normally. The scarecrows only react to crows landing on their heads. If the birds leave too quickly, the scarecrow may remain inert and will not respond to a warrior's blows.
Zombies: They almost always spawn in groups, and in some cases, a dozen or two may spawn on the same screen. They are the most basic creation of Necromancers.
There is a strange, magical root that only grows in the land of the dead which feeds on the carcasses of dead creatures, this plant consumes all the organic material around it and after it is satiated, evolves from the corpse it has ingested to become a living being, once fully grown the creeping corpse looks for living creatures to devour.
They move quickly despite their lack of legs and eyes. They crawl forward on deadly claws, using their heightened sense of smell to detect prey.
It seems that there's a strange connection between them and the gravedigger, who is able to call hordes of them.
Their tactic is simple but effective, clawing and biting everything in their way.
Sometimes, a creeping corpse feeds directly from a dead body still in its coffin; in such cases, the plant doesn't leave but instead uses the coffin as armor.
They abound in cemeteries and under the land where the corpses were buried.
Their only weak point is their body (it seems that they can continue 'living' without their heads) to definitely kill them, it's necessary to dig up their corpse and then destroy it.
When they smell human flesh (or they feel any other human presence) they wake up from their tombs and emit a horrible scream. They then tear their own head off and throw it to its victim. If the enemy dodges the thrown head, the flying head will continue floating in the air and attacking the victim.
Subjected to putrefaction over many years, some zombies have become lethal corpses capable of mutilating themselves to reach their prey. Both their fragile flesh, yellowed by puss and their brittle bones, incapable of keeping them upright represent an unpleasant threat to those who think they are safe behind any barrier.