Silent Hill Dimensions
May. 24th, 2018 05:21 pm'Dimensions':
The Fog World or Misty World (shown in the tips menu of Silent Hill: Origins) is the name given to the universe or dimension that lies alongside the Real World and the hellish Otherworld of Silent Hill.
The Fog World may be seen as another side of the Otherworld and considered to be part of the same realm/universe/dimension (though in a different cycle), but the exact distinction between the Fog World and Otherworld is unclear.
The Fog World has been compared to NREM (non-rapid eye movement) sleep, which is the period before heavy dreaming. In other words, the Fog World could be seen as the "unconscious" while the Otherworld as the "subconscious".
The process by which someone passes into the Fog World from the Real World is not often touched upon in-game, but each time it occurs, it is typically depicted as a gradual transition, with most characters not even realizing that something is amiss until their first encounter with one of the town's creatures.
Characteristics: In the games, the Fog World appears to be an almost exact copy of its Real World counterpart, except that it is perpetually shrouded in a thick fog and seems almost completely uninhabited. The fog usually tends to be white or light-grayish in color. In Silent Hill: Homecoming and Silent Hill: Downpour, however, the fog has a much darker tinge that is reminiscent of smoke.
While the Fog World is considerably less macabre than the Otherworld, it is still a relatively hostile environment, in part due to the monsters that roam freely. The various locales in the Fog World appear to be in a constant state of disrepair and almost completely deserted, with the exception of the town's monsters and few people. Bloodied corpses and wrecked cars are fairly common sights in this universe. Its roads often drop off into deep abysses, which prevent any means of escape for its inhabitants.
In the original game, snow falls in this world, while in the film, ashes fall from the sky instead. Silent Hill: Shattered Memories reintroduces the element of snowfall and in Silent Hill: Downpour, heavy rain becomes a common occurrence. In the other installments, the Fog World lacks any of the additional effects listed.
The Fog World is often constructed like a labyrinth, with many normal doors inexplicably jammed or with broken locks, that prevent passage. Also, many doors are locked with their keys hidden in bizarre places; for example, a key can be found inside of a soda can from a vending machine in Silent Hill 3. The Fog World can also expand into nearby towns, such as Shepherd's Glen in Homecoming, in order to punish certain people involved with the history of Silent Hill.
Nowhere, known as Unknown in the Japanese version, is the final location in the first Silent Hill game as well as Play Novel: Silent Hill. It is a maze-like amalgamation of different areas of Alessa Gillespie's nightmares, including areas previously visited in the Otherworld.
Harry Mason wakes up here after he uses the Flauros on Alessa at Lakeside Amusement Park, and he meets up once again with Lisa Garland. He must proceed through many puzzles and witness many astral projections. Finally, he meets with Dahlia Gillespie, who is ready to finish the ritual needed to resurrect God. This is also the stage where the final boss fight against the Incubator or Incubus takes place.
Characteristics: Nowhere appears as a unique part of the Otherworld, condensing various locations of the game into one smaller environment, and is linked to a few of the main hallways resembling those of Alchemilla Hospital. There is no map for the entire area. Despite what the elevator buttons say, there are only three floors here. The first floor (which Harry enters through the elevator), the basement and the third floor. When Harry presses the elevator's second-floor button, it will transport him to another area on the same floor. The elevator where Harry begins the level does not work, and the elevator at the end of the jewelry store's hallway cannot be used either, but he will be transported there if he uses the Hagith elevator and tries to get to the second floor.
Basement floor
Classroom (教室): A classroom with a desk, modeled after Midwich Elementary School.
Basement sickroom (地下病室)
First floor
Birdcage Room (鳥かごの部屋)
First-floor hallway 1 (1F廊下1): The first main hallway on the first floor.
Faucet room (蛇口の部屋): This is located across from the Phaleg door.
Clock room (時計の部屋): This is modeled off of Green Lion Antiques and contains a save notepad and a clock.
Stairwell (階段室): This leads Harry to the basement.
1F elevator hall (1Fエレベーターホール)
Elevator (エレベーター): Pressing the second-floor button brings Harry to the hallway with the jewelry shop. The third-floor button brings him to the third floor, where he can find the Light Puzzle.
First-floor hallway 2 (1F廊下2)
Constellation room (星座の部屋)
The 1F stock room (1F貯蔵庫): The room Harry encounters Lisa in after completing the Grim Reaper's List.
Morgue (死体安置所): A morgue connected to the storeroom.
First-floor hallway 3 (1F廊下3)
Girl's bedroom (少女の部屋): This is Alessa's bedroom.
The graffitied room (落書きの部屋): This room has an apparition of Alessa and the walls are covered in writing.
Power room (動力室): It contains a generator, much like the generator room in the hospital's basement.
Alessa's sickroom (アレッサの病室): This leads to a room where Harry sees a flashback of Dahlia, Michael Kaufmann, Alessa, and two doctors. It is modeled after Alessa's hospital room in the basement.
1F storage room (1F物置): This is also modeled after the hospital storage room.
1F sickroom (1F病室): A room with a bed, TV, and VCR.
Kitchen (調理室): This is modeled after the hospital kitchen.
Second floor
2F sickroom (2F病室)
Second-floor hallway 1 (2F廊下1): This hallway can be accessed from the second-floor hallway 2 and unlocked from the inside.
Dispensary (医局)
2F elevator hall (2Fエレベーターホール): This hall leads to the elevator.
Second-floor hallway 2 (2F廊下2): The large double doors in the hall lead to another hallway. Harry can unlock this door from the inside.
Jewelry store (宝石屋): This is modeled after Kazanian Jewelry, a store in the Silent Hill Town Center, which was modeled after Kazanian Antiques from the 1980 film, Inferno.
Third floor
Altar (祭壇): Contains an altar, much like the one in the hidden room of Green Lion Antiques, where Harry sees a kneeling apparition of Alessa and two paintings.
3F sickroom (3F病室)
Director's office (院長室)
Any similar levels in games developed after the franchise's initial installment could arguably be classified as a Nowhere. Such levels share the same fundamental characteristics as Alessa's Nowhere, including:
A raw amalgamation of the memories of the person whose subconscious mind is manifested;
Greater explicitness of manifestations' meanings;
A greater disregard for normal physical constraints and spatial reasoning.
The Otherworld, also occasionally referred to as the Otherside, Alternate World, Another World, Dark World, Nightmare World or Reverse Side throughout the series, is the dark and nightmarish mysterious effect that materializes through the ancient powers of Silent Hill, Maine.
It may be viewed as a parallel or nonparallel plane of existence, although the Otherworld is an abstract concept which has never been officially or completely defined, and attempting to categorize the Otherworld as one or the other would be arguing semantics. However, both "world" and "dimension" have been used in reference to the Otherworld both in-game and in official guidebooks.
The doctor's journal implies it lies on the border where reality and unreality intersect, a place both close and distant. The Otherworld is not reality, yet it is still real on another plane of existence that is impossible for ordinary humans to comprehend and is difficult to describe by human language. The Otherworld may be viewed as a cancerous disease slowly infecting reality until reality becomes Hell on Earth, or a dimension invading another dimension. It is also possible that the Otherworld is located in people's minds (either partially or entirely), as suggested by the Book of Lost Memories and the doctor's journal, but this is unconfirmed. However, there is no doubt that the Otherworld is shaped by minds and the psyche of those present, usually to the effect of creating their own limbo.
Originally localized in Silent Hill, over time, this supernatural phenomenon extended to neighboring towns, such as Shepherd's Glen and Ashfield, especially with the burning of Alessa Gillespie, who acted as a catalyst for the Otherworld's state. Most games in the franchise feature the protagonists caught in dimensional shifts between this world and the less dangerous, but still hostile Fog World. Transitions to the Otherworld often occur suddenly and with little warning. The only protagonist who can willingly control the Otherworld shifts is Travis Grady through the use of mirrors.
Characteristics: The Otherworld has the ability to reflect a character's psyche or even multiple characters' psyches at a given time, and to twist the environment around them into their own personal nightmare. As monsters represent the personal fears and vices of a current inhabitant of the Otherworld, the environment too is altered to suit the subconscious of its current victim(s). As such, the Otherworld may appear anywhere from slightly to moderately different, depending on the character's subconscious that it is manifesting. This is in part due to the fact that it is usually the character's own personal influence and experience that is manifested in their particular nightmare world. However, for the most part, the appearances of the Otherworld typically follow a similar stylistic pattern.
The Otherworld is essentially a darker, more disturbing reflection of the locales of the town, usually maintaining the same physical build and outline. However, many doors that were once locked or unlocked in the Fog World are found in their opposite state in the Otherworld. Also, many new objects, areas, and puzzles appear in the Otherworld that are absent from the Fog World. When the Fog World shifts to the Otherworld in Silent Hill, Silent Hill 2, Homecoming, and the film, an air-raid siren can be heard in the background.
The Otherworld is frequently depicted as a dark, decaying, oppressive, ruined universe, parallel to the Fog World. Many of its environments are partially or entirely made up of rusted and bloodstained metal floors and walls. Grating, fencing, barbed wire or entire sections of a wall composed of flesh and other organic material resembling gore are also commonplace. Elements like chains, hooks, industrial fans, cages, meat carcasses, and rotting corpses can be found scattered throughout this world. The fans that are featured in many of the games are representative of rebirth, a recurring theme in the series.
During some transitions, the streets of the town reveal grated floors with nothing lying beneath them except a vast dark "chasm"; however, the outside appearances of the surrounding buildings may remain unchanged. As opposed to the Fog World, the Otherworld is obscured by pitch blackness, whether it be indoors or outside. However, in Silent Hill: Homecoming, an orange/red glow can be seen in the sky or from windows when peering outside.
Walter Sullivan's Otherworlds are a series of connected "Otherworlds" in Silent Hill 4: The Room. The protagonist, Henry Townshend, finds a mysterious hole in his apartment room's bathroom that leads to several of these worlds. In these worlds, he encounters a variety of monsters and ghosts, most of which pursue him.
The hole leading to these worlds stays in his bathroom for the first half of the game. However, after finishing the Apartment World, the player has to make their own hole using plates they found throughout the first half of the worlds. The hole is in Henry's laundry room for the rest of the game.
In the second half of the game, each Otherworld is connected by a foggy spiral staircase that Henry and Eileen Galvin must reach the bottom of. This staircase is full of strange things, such as human limbs and figures. There is a bloody trail leading down the staircase, only stopping at the very bottom. Also, the fog that engulfs the staircase lessens in thickness as Henry and Eileen travel down further.
The revisited Otherworlds Henry and Eileen visit via the spiral staircase are, for the most part, the same as before, except each victim is now a ghost that can be deadly to Henry's health. There are also five Swords of Obedience, an item that allows Henry to keep a ghost pinned once it is knocked down.
At the bottom of the spiral staircase is a dark abyss containing Room 302 of the Past.
Subway: In this world, a large, worm-like creature can be seen entering and exiting holes. It symbolizes Walter Sullivan's umbilical cord, and it reappears in the other worlds.
If Henry walks into the men's or women's bathroom, a sound similar to a wooden or plastic stick is heard falling.
There are also advertisement posters from Hazel Street Station in Silent Hill 3, such as "Havoc's Business Daily".
Forest: The second Otherworld Henry visits is the Forest World, a forest located outside of Silent Hill. He uses the spade to dig underneath tree roots shaped like arms and finds a key that opens the door to the Wish House, an orphanage that taught children about the beliefs of the Order.
Water Prison: The third Otherworld Henry visits is the Water Prison World, a cylindrical prison located in Toluca Lake. The player must navigate through cells, some of which contain holes (or, as later perceived, corpse disposal chutes) that are used for unlocking certain cells on lower floors. Henry explores the Water Prison and discovers that the prisoners were always being watched as the locks on their cell doors deteriorated. Many prisoners were children taken from the orphanage and ended up being starved to death.
Building World: The fourth Otherworld Henry visits is the Building World, a twisted version of Ashfield and some of its buildings including the hotel that Henry can view from his bedroom window. The maps are complex and contain many floors, the level of basements reaching an astonishing number of twenty-three. It is in this world that Henry finds his first Sword of Obedience.
Apartment World: The fifth Otherworld is South Ashfield Heights, Henry's own apartment building. The alternate South Ashfield Heights is covered with rust, chains, and walls that seem to pulse and bleed.
A woman can often be heard sobbing in several of the rooms and hallways. These are speculated to be the sounds of a woman in labor. The woman is first heard in Room 301, but when going down the apartment's staircase into Room 201, the cries suddenly vanish, making the source impossible to find.
Henry can examine two pictures that were apparently drawn by little Walter: one may represent Walter's father, and the other is of a woman being torn apart by the Death Machine, which may represent his mother.
On the third floor staircase, a woman can be heard crying. Her voice sounds similar to Eileen.
Hospital World: The sixth Otherworld is the Hospital World, an alternate St. Jerome's Hospital.
The Hospital World contains a hallway leading to many strange rooms. The locations of these rooms are random every game. Some examples of these strange rooms are a room with a wheelchair with a moving shadow, a room with a spiked ceiling that falls down, and a room with Eileen Galvin's head.
The Fog World or Misty World (shown in the tips menu of Silent Hill: Origins) is the name given to the universe or dimension that lies alongside the Real World and the hellish Otherworld of Silent Hill.
The Fog World may be seen as another side of the Otherworld and considered to be part of the same realm/universe/dimension (though in a different cycle), but the exact distinction between the Fog World and Otherworld is unclear.
The Fog World has been compared to NREM (non-rapid eye movement) sleep, which is the period before heavy dreaming. In other words, the Fog World could be seen as the "unconscious" while the Otherworld as the "subconscious".
The process by which someone passes into the Fog World from the Real World is not often touched upon in-game, but each time it occurs, it is typically depicted as a gradual transition, with most characters not even realizing that something is amiss until their first encounter with one of the town's creatures.
Characteristics: In the games, the Fog World appears to be an almost exact copy of its Real World counterpart, except that it is perpetually shrouded in a thick fog and seems almost completely uninhabited. The fog usually tends to be white or light-grayish in color. In Silent Hill: Homecoming and Silent Hill: Downpour, however, the fog has a much darker tinge that is reminiscent of smoke.
While the Fog World is considerably less macabre than the Otherworld, it is still a relatively hostile environment, in part due to the monsters that roam freely. The various locales in the Fog World appear to be in a constant state of disrepair and almost completely deserted, with the exception of the town's monsters and few people. Bloodied corpses and wrecked cars are fairly common sights in this universe. Its roads often drop off into deep abysses, which prevent any means of escape for its inhabitants.
In the original game, snow falls in this world, while in the film, ashes fall from the sky instead. Silent Hill: Shattered Memories reintroduces the element of snowfall and in Silent Hill: Downpour, heavy rain becomes a common occurrence. In the other installments, the Fog World lacks any of the additional effects listed.
The Fog World is often constructed like a labyrinth, with many normal doors inexplicably jammed or with broken locks, that prevent passage. Also, many doors are locked with their keys hidden in bizarre places; for example, a key can be found inside of a soda can from a vending machine in Silent Hill 3. The Fog World can also expand into nearby towns, such as Shepherd's Glen in Homecoming, in order to punish certain people involved with the history of Silent Hill.
Nowhere, known as Unknown in the Japanese version, is the final location in the first Silent Hill game as well as Play Novel: Silent Hill. It is a maze-like amalgamation of different areas of Alessa Gillespie's nightmares, including areas previously visited in the Otherworld.
Harry Mason wakes up here after he uses the Flauros on Alessa at Lakeside Amusement Park, and he meets up once again with Lisa Garland. He must proceed through many puzzles and witness many astral projections. Finally, he meets with Dahlia Gillespie, who is ready to finish the ritual needed to resurrect God. This is also the stage where the final boss fight against the Incubator or Incubus takes place.
Characteristics: Nowhere appears as a unique part of the Otherworld, condensing various locations of the game into one smaller environment, and is linked to a few of the main hallways resembling those of Alchemilla Hospital. There is no map for the entire area. Despite what the elevator buttons say, there are only three floors here. The first floor (which Harry enters through the elevator), the basement and the third floor. When Harry presses the elevator's second-floor button, it will transport him to another area on the same floor. The elevator where Harry begins the level does not work, and the elevator at the end of the jewelry store's hallway cannot be used either, but he will be transported there if he uses the Hagith elevator and tries to get to the second floor.
Basement floor
Classroom (教室): A classroom with a desk, modeled after Midwich Elementary School.
Basement sickroom (地下病室)
First floor
Birdcage Room (鳥かごの部屋)
First-floor hallway 1 (1F廊下1): The first main hallway on the first floor.
Faucet room (蛇口の部屋): This is located across from the Phaleg door.
Clock room (時計の部屋): This is modeled off of Green Lion Antiques and contains a save notepad and a clock.
Stairwell (階段室): This leads Harry to the basement.
1F elevator hall (1Fエレベーターホール)
Elevator (エレベーター): Pressing the second-floor button brings Harry to the hallway with the jewelry shop. The third-floor button brings him to the third floor, where he can find the Light Puzzle.
First-floor hallway 2 (1F廊下2)
Constellation room (星座の部屋)
The 1F stock room (1F貯蔵庫): The room Harry encounters Lisa in after completing the Grim Reaper's List.
Morgue (死体安置所): A morgue connected to the storeroom.
First-floor hallway 3 (1F廊下3)
Girl's bedroom (少女の部屋): This is Alessa's bedroom.
The graffitied room (落書きの部屋): This room has an apparition of Alessa and the walls are covered in writing.
Power room (動力室): It contains a generator, much like the generator room in the hospital's basement.
Alessa's sickroom (アレッサの病室): This leads to a room where Harry sees a flashback of Dahlia, Michael Kaufmann, Alessa, and two doctors. It is modeled after Alessa's hospital room in the basement.
1F storage room (1F物置): This is also modeled after the hospital storage room.
1F sickroom (1F病室): A room with a bed, TV, and VCR.
Kitchen (調理室): This is modeled after the hospital kitchen.
Second floor
2F sickroom (2F病室)
Second-floor hallway 1 (2F廊下1): This hallway can be accessed from the second-floor hallway 2 and unlocked from the inside.
Dispensary (医局)
2F elevator hall (2Fエレベーターホール): This hall leads to the elevator.
Second-floor hallway 2 (2F廊下2): The large double doors in the hall lead to another hallway. Harry can unlock this door from the inside.
Jewelry store (宝石屋): This is modeled after Kazanian Jewelry, a store in the Silent Hill Town Center, which was modeled after Kazanian Antiques from the 1980 film, Inferno.
Third floor
Altar (祭壇): Contains an altar, much like the one in the hidden room of Green Lion Antiques, where Harry sees a kneeling apparition of Alessa and two paintings.
3F sickroom (3F病室)
Director's office (院長室)
Any similar levels in games developed after the franchise's initial installment could arguably be classified as a Nowhere. Such levels share the same fundamental characteristics as Alessa's Nowhere, including:
A raw amalgamation of the memories of the person whose subconscious mind is manifested;
Greater explicitness of manifestations' meanings;
A greater disregard for normal physical constraints and spatial reasoning.
The Otherworld, also occasionally referred to as the Otherside, Alternate World, Another World, Dark World, Nightmare World or Reverse Side throughout the series, is the dark and nightmarish mysterious effect that materializes through the ancient powers of Silent Hill, Maine.
It may be viewed as a parallel or nonparallel plane of existence, although the Otherworld is an abstract concept which has never been officially or completely defined, and attempting to categorize the Otherworld as one or the other would be arguing semantics. However, both "world" and "dimension" have been used in reference to the Otherworld both in-game and in official guidebooks.
The doctor's journal implies it lies on the border where reality and unreality intersect, a place both close and distant. The Otherworld is not reality, yet it is still real on another plane of existence that is impossible for ordinary humans to comprehend and is difficult to describe by human language. The Otherworld may be viewed as a cancerous disease slowly infecting reality until reality becomes Hell on Earth, or a dimension invading another dimension. It is also possible that the Otherworld is located in people's minds (either partially or entirely), as suggested by the Book of Lost Memories and the doctor's journal, but this is unconfirmed. However, there is no doubt that the Otherworld is shaped by minds and the psyche of those present, usually to the effect of creating their own limbo.
Originally localized in Silent Hill, over time, this supernatural phenomenon extended to neighboring towns, such as Shepherd's Glen and Ashfield, especially with the burning of Alessa Gillespie, who acted as a catalyst for the Otherworld's state. Most games in the franchise feature the protagonists caught in dimensional shifts between this world and the less dangerous, but still hostile Fog World. Transitions to the Otherworld often occur suddenly and with little warning. The only protagonist who can willingly control the Otherworld shifts is Travis Grady through the use of mirrors.
Characteristics: The Otherworld has the ability to reflect a character's psyche or even multiple characters' psyches at a given time, and to twist the environment around them into their own personal nightmare. As monsters represent the personal fears and vices of a current inhabitant of the Otherworld, the environment too is altered to suit the subconscious of its current victim(s). As such, the Otherworld may appear anywhere from slightly to moderately different, depending on the character's subconscious that it is manifesting. This is in part due to the fact that it is usually the character's own personal influence and experience that is manifested in their particular nightmare world. However, for the most part, the appearances of the Otherworld typically follow a similar stylistic pattern.
The Otherworld is essentially a darker, more disturbing reflection of the locales of the town, usually maintaining the same physical build and outline. However, many doors that were once locked or unlocked in the Fog World are found in their opposite state in the Otherworld. Also, many new objects, areas, and puzzles appear in the Otherworld that are absent from the Fog World. When the Fog World shifts to the Otherworld in Silent Hill, Silent Hill 2, Homecoming, and the film, an air-raid siren can be heard in the background.
The Otherworld is frequently depicted as a dark, decaying, oppressive, ruined universe, parallel to the Fog World. Many of its environments are partially or entirely made up of rusted and bloodstained metal floors and walls. Grating, fencing, barbed wire or entire sections of a wall composed of flesh and other organic material resembling gore are also commonplace. Elements like chains, hooks, industrial fans, cages, meat carcasses, and rotting corpses can be found scattered throughout this world. The fans that are featured in many of the games are representative of rebirth, a recurring theme in the series.
During some transitions, the streets of the town reveal grated floors with nothing lying beneath them except a vast dark "chasm"; however, the outside appearances of the surrounding buildings may remain unchanged. As opposed to the Fog World, the Otherworld is obscured by pitch blackness, whether it be indoors or outside. However, in Silent Hill: Homecoming, an orange/red glow can be seen in the sky or from windows when peering outside.
Walter Sullivan's Otherworlds are a series of connected "Otherworlds" in Silent Hill 4: The Room. The protagonist, Henry Townshend, finds a mysterious hole in his apartment room's bathroom that leads to several of these worlds. In these worlds, he encounters a variety of monsters and ghosts, most of which pursue him.
The hole leading to these worlds stays in his bathroom for the first half of the game. However, after finishing the Apartment World, the player has to make their own hole using plates they found throughout the first half of the worlds. The hole is in Henry's laundry room for the rest of the game.
In the second half of the game, each Otherworld is connected by a foggy spiral staircase that Henry and Eileen Galvin must reach the bottom of. This staircase is full of strange things, such as human limbs and figures. There is a bloody trail leading down the staircase, only stopping at the very bottom. Also, the fog that engulfs the staircase lessens in thickness as Henry and Eileen travel down further.
The revisited Otherworlds Henry and Eileen visit via the spiral staircase are, for the most part, the same as before, except each victim is now a ghost that can be deadly to Henry's health. There are also five Swords of Obedience, an item that allows Henry to keep a ghost pinned once it is knocked down.
At the bottom of the spiral staircase is a dark abyss containing Room 302 of the Past.
Subway: In this world, a large, worm-like creature can be seen entering and exiting holes. It symbolizes Walter Sullivan's umbilical cord, and it reappears in the other worlds.
If Henry walks into the men's or women's bathroom, a sound similar to a wooden or plastic stick is heard falling.
There are also advertisement posters from Hazel Street Station in Silent Hill 3, such as "Havoc's Business Daily".
Forest: The second Otherworld Henry visits is the Forest World, a forest located outside of Silent Hill. He uses the spade to dig underneath tree roots shaped like arms and finds a key that opens the door to the Wish House, an orphanage that taught children about the beliefs of the Order.
Water Prison: The third Otherworld Henry visits is the Water Prison World, a cylindrical prison located in Toluca Lake. The player must navigate through cells, some of which contain holes (or, as later perceived, corpse disposal chutes) that are used for unlocking certain cells on lower floors. Henry explores the Water Prison and discovers that the prisoners were always being watched as the locks on their cell doors deteriorated. Many prisoners were children taken from the orphanage and ended up being starved to death.
Building World: The fourth Otherworld Henry visits is the Building World, a twisted version of Ashfield and some of its buildings including the hotel that Henry can view from his bedroom window. The maps are complex and contain many floors, the level of basements reaching an astonishing number of twenty-three. It is in this world that Henry finds his first Sword of Obedience.
Apartment World: The fifth Otherworld is South Ashfield Heights, Henry's own apartment building. The alternate South Ashfield Heights is covered with rust, chains, and walls that seem to pulse and bleed.
A woman can often be heard sobbing in several of the rooms and hallways. These are speculated to be the sounds of a woman in labor. The woman is first heard in Room 301, but when going down the apartment's staircase into Room 201, the cries suddenly vanish, making the source impossible to find.
Henry can examine two pictures that were apparently drawn by little Walter: one may represent Walter's father, and the other is of a woman being torn apart by the Death Machine, which may represent his mother.
On the third floor staircase, a woman can be heard crying. Her voice sounds similar to Eileen.
Hospital World: The sixth Otherworld is the Hospital World, an alternate St. Jerome's Hospital.
The Hospital World contains a hallway leading to many strange rooms. The locations of these rooms are random every game. Some examples of these strange rooms are a room with a wheelchair with a moving shadow, a room with a spiked ceiling that falls down, and a room with Eileen Galvin's head.